Capy
Coming Soon

Never miss a highlight again

Capy automatically records your best gaming moments, even the ones that already happened. Retroactive capture powered by a rolling buffer means every pentakill, clutch play, and epic steal is saved.

Ring Buffer Active — Recording

Built for gamers who don't want to miss a thing

Every feature is designed around one idea: you should never have to think about recording. Play your game, we handle the rest.

Retroactive Recording

A rolling buffer continuously captures the last 30 seconds of gameplay. When something epic happens, we reach back in time and save it.

Configurable Triggers

Set custom pre-roll and post-roll durations for each moment type. A pentakill might need 15 seconds of buildup; a first blood only needs 10.

Multi-Game Platform

Support for any game through modular Lua gamepacks. Each pack understands its game's events, statistics, and what moments are worth recording.

GPU-Accelerated Capture

Stagehand, our capture engine, runs as a separate process with GPU compositing. Minimal performance impact, you won't feel it while playing.

Community Gamepacks

Anyone can create a gamepack for their favorite game. Publish to the pack index and the whole community benefits.

Crash-Isolated Architecture

Gamepacks run as separate subprocesses. If one crashes, the rest of the system keeps running. Your clips are always safe.

Smart Clip Search

Find any clip by what you remember: game mode, character, outcome, players in the match. No more scrolling through folders of unnamed files.

Cross-Platform Native

Available on Windows, macOS, and Linux. A single native app, not a browser in disguise. Launches fast, closes clean, stays out of your way.

Free Forever, No Ads

No ads, no watermarks, no subscriptions. Capy is free to use. Premium features are available through a one-time purchase. Pay once, own it forever.

No ads. No subscriptions. No bloat. Just a fast, native app that records your highlights and gets out of the way.

No bloat

A single lightweight process. No platform dependencies, no background services you didn't ask for.

No ads, ever

Your clipping tool should capture highlights, not serve you banners. We will never show ads.

Your data stays yours

No telemetry you didn't opt into. No data harvesting. Your clips and gameplay data stay on your machine.

Clips you can count on

Every capture is verified and saved. No silent failures, no missing clips, no surprises after an update.

How it works

From game launch to clip. Fully automatic, zero effort.

Step 01

Game Detected

Launch your game and Capy's gamepack automatically detects it. No manual setup. The rolling buffer starts capturing immediately.

Step 02

Data Flows In

Events, statistics, and moments stream in from the game's API. Kills, objectives, round results. Every meaningful event is tracked on a timeline.

Step 03

Moments Trigger Clips

When something highlight-worthy happens, the system reaches back into the buffer, grabs the pre-roll footage, records the post-roll, and saves the clip.

Step 04

Relive Your Best Plays

Browse your matches with a rich timeline. Every event is marked, and clips are attached to the moments that triggered them. Filter, search, and share.

Extensible through Lua gamepacks

Every game is different. Different APIs, different events, different data. Gamepacks are modular Lua scripts that teach Capy how to understand a specific game.

Create a gamepack for your favorite game, publish it to the community index, and every Capy user can install it.

Read the gamepack docs
league-of-legends.lua
--@pack
--@name: League of Legends
--@author: Capy Team

function on_event(event)
  if event.type == "ChampionKill" then
    state.kills = state.kills + 1
    if state.kills >= 5 then
      pack.emit_moment("pentakill")
    end
  end
end

Be the first to try Capy

Capy is coming soon for Windows, macOS, and Linux. Get notified when it launches.

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Free at launch. No account required.